Using tangible traditional toys to enhance augmented reality in games and causual play.
SCOPE merges the basic characteristics of video games and real-life toys to improve existing games or create new ones. By attributing various virtual parameters commonly used in video games (power, life, magic, experience, attack, weapons, etc.) to tangible toys, it brings the toys to life. With this approach, it is possible to create all sorts of videogame concepts mixed with the real world. For example, a child’s bedroom could become a natural battleground for play.
Via SIGGRAPH ASIA 09
More info about SCOPE at Siggraph 09 New Orleans (by Grégoire Cliquet): HERE
Frantz Lasorne
www.FRANTZ-XX.com
L’École de design Nantes Atlantique
Presence & innovation lab, ENSAM Angers-Laval








